Top
Thrill Dragster
The Giga-Coaster Rules No More.
Hard to believe
it was just three years ago... three years since Cedar Point broke
through the 300-foot height barrier with Millennium
Force, the world's first "giga-coaster." At
that time, I was certain that many, many years would pass before
the next major height barrier400 feetwould be surpassed,
if ever.
But here we
are today, in 2003, with what the Point calls the world's first
"strata-coaster," a 420-footer. Also happens to be the
world's first coaster to hit 120 miles per hour. Which it does
in four seconds.
I don't know
about you, but since Top Thrill Dragster was officially
announced, I've been having dreams about riding it. (That may
not be something I should admit to, but there it is.) I was lucky
enough to do so on May 1st, the media preview day.
I'll be the
first to admit that I'm prone to hyperbole when it comes to writing
about thrill rides. But you're going to have to believe me when
I tell you that Cedar Point's Top Thrill Dragster is, without
question, the scariest roller coaster I've ever experienced. Seriously,
brothers and sisters, this big dog bites as hard as it barks.
.
. . . . . . . . . . . . . . . . . . . . . . .
Had
a chance to ride Knott's Berry Farm's Xcelerator yet? Then
you know that Intamin's hydraulically launched "Rocket"
coaster is not for the squeamish. Wild as it is, though, Xcelerator
is less than half the height and a good 40 miles per hour
slower than TTD. This should worry some of you.
Speaking
of worrisome, Cedar Point's skyline is now completely dominated
by TTD's soaring yellow and red superstructure. Power
Tower? Not so powerful-lookin' anymore. Even the Force
seems, well, kinda small now. (If you really want to give
yourself the willies, hang around till after dark and look at
TTD when it's all lit up, glowing against the night sky.)
Oh,
and how's this for worrisome? At more than one location
in the queue, we're informed that "Occasionally, a launched
train will not clear the hill. You should not be concerned; the
train will slowly return to the launch position." Gulp.
Should
you need a place to sit and reconsider your decision to ride,
there's the set of metal bleachers that faces the launch zone.
You'll be mightily entertained by watching how each passenger
squirms, yelps, freezes and/or freaks just before takeoff. (Media
days are especially satisfying for this kind of passive sadism;
one poor woman, clearly not a coaster enthusiast, looked to be
on the verge of tears.)
From
this vantage point, you'll also get to appreciate how much effort
was made in designing this coaster's unique trains. The "stadium
seat"-equipped middle cars are not much different from those
found on Millennium Force. But the first and last cars, each with
just a single two-passenger row, are unique to TTD. The sleek
winged nose in front and the faux racing engine, air foil and
mag wheels in back make these cargo-haulers as distinctive as
they come.
(A
note about the trains: for the media day, they were shortened
to carry just 12 passengers, not 16 as promised, nor were they
loading the very last row. Nor were two trains always filled and
released simultaneously, also as planned. And the sixth train
was nowhere in sight. To the park's credit, they had to make up
for many lost days of construction, due to winter weather, and
did what it took to have TTD operating in time, even if at less
than optimal capacity.)
Non-riders
will also dig the delightful details of the launch. Each train
moves slowly into position accompanied by the prerecorded rumbles
of an idling high-horsepower engine. Occasionally, the engine
"revs" a bitvroom, vrooma sweet little
tease. Finally, the long row of metal fins that line the launch
trackan integral part of TTD's fail-safe magnetic braking
systemsinks. The train inches forward.
Buh-bye.
To
the tune of a roaring engine and squealing tires, and a very nifty
cloud of "burning rubber" smoke, the train disappears.
Unnerving to watch, but nothing like what it is to ride.
.
. . . . . . . . . . . . . . . . . . . . . . .
I
didn't truly grasp just how tall TTD's tower was until I was sitting
in a train, waiting to roll out of the station, knowing that in
a very short time, I would be up on top of that monster.
Out
into bright sunlight, we roll, coming to a stop alongside the
bleachers. Vroom, vroom. My heart pounds so hard, I'm afraid
it's going to burst through my chest. Vroom.
Waiting,
waiting. Vroom.
Sitting
in the second row, I can't see if those fins have gone down or
not. And I sure don't want to lean over and look. Vroom.
The
train rolls about two inches forward and I grab onto the lap restraint
like the biggest sissy on the block. Deep in my soul, I know that
the next dozen or so seconds of my life are going to be brutal.
VROOOM!
One... We start to move. Very fast. Those who aren't yet screaming begin
doing so.
Two... We must be traveling at 80 MPH and the train just keeps on accelerating
like it's got solid-propellant rockets on board. Every alarm in
my nervous system is wailing at Red Alert volume.
Three... I can't scream anymore. Unqualified terror and the forces
pummeling my body literally strangle me into silence. We're still
accelerating.
Four... Knifing through the air, the train hits 120 brain-splattering
miles per hour. And now things really go berserk.
Five... We rip up the first vertical curve to about 150 feet in altitude,
and climb ever higher, straight into the firmament, with stupefying
speed.
Six... The track spins us to the right and I regain the ability to scream.
Higher, higher, higher.
Seven... We're just about at the summit. Keep your eyes open, lest you
miss a view you'll remember till your dying days, no matter how
hard you try to forget.
Eight... Four hundred and twenty feet above all creation, the nose of our
vehicle swings up and over the top, dragging us right along behind
it.
Sweet Jesus.
There's Millennium Force. Way down below us.
It's time
to drop, at 90 degrees, from over 400 feet.
Abandon all
hope.
Nine... We dive towards the planet, once again hurtling to nearly twice
the legal speed limit.
Ten... The train pinwheels through a 270-degree track twist, narrowly
shredding past big, yellow supports in an ever increasing blur.
Whipping around and falling hard, it feels like we're going to
drill our way clear through to the earth's core.
Eleven... At flesh-rippling velocity, we start to pull out of the dive.
Twelve... Back to a far saner distance from solid ground, the train levels
off and begins to decelerate, smooth as glass: 110 mph, 90, 70,
50, 30...
And
finally, we crawl to a stop. About 15 seconds and it's over, fifteen
seconds of abominable intensity unmatched by any other roller
coaster anywhere.
If Hell has
thrill rides, this brilliantly evil machine should be one of them.
.
. . . . . . . . . . . . . . . . . . . . . . .
Will
roller coasters get taller, faster, quicker than this one? Given
recent history, one would have to say "yes," eventually.
How soon? I wouldn't even try to guess. But know this: Cedar Point's
Gemini was a record-breaker in 1978, at 125 feet in height. Think
about what's happened in the last 25 years.
Then
think about the next 25 years. That, my friends, is really
scary.
Want
to see TTD in motion? Click
here for a RideWorld.com teaser video.
.
. . . . . . . . . . . . . . . . . . . . . . .
Top
Thrill Dragster
- TOP SPEED:
120 Miles Per Hour
- MAX. HEIGHT:
420 feet
- MAX. ASCENT
ANGLE: 90 Degrees
- MAX. DESCENT
ANGLE: 90 Degrees
- RIDE DURATION:
Fifteen seconds, give or take
- CARS: Six
trains, 16 passengers per train
- MANUFACTURER:
Intamin AG, Wollerau, Switzerland
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